INTERESTING: Bad strategy

Watching WOF tonight, the second place lady made at least two strategic or tactical errors.

She lost by 80$.

Earlier, after she’d won a car, she payed it safe and did not spin. She solved!

In the final puzzle, she played to solve the puzzle and gave it away early. She should have called a Z!

Argh!

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RANT: Watching VILL / SYR game

I still think a time out should NOT granted when a change of possession is imminent.

Too many times a TO is granted an penalizes good defense.

I’d define “imminent” as “in the next three seconds”.

The ref could even let three seconds run off the clock then blow the whistle and award the time out.

Argh!

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FUN: Original Adventure

http://www.abandonia.com/en/games/225/Adventure.html

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“You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully…..”

That’s the beginning. The beginning of Adventure, also known as Colossal Cave, but also the beginning of adventure games as we know them today.

This title, being a historic game, also has an interesting history. In 1973 its creator, Bill Crowther, was a developer involved in the creation of ARPAnet. He and his wife used to be enthusiast spelunkers, as well as regular Dungeons and Dragons players.

In their spare time, the Crowthers explored and mapped portions of the Mammoth and Flint Ridge cave systems in Kentucky for the Cave Research Foundation.

During this period, the couple split up. To be nearer to his two daughters, Crowther decided to write a program for their amusement. A simulation of this cave he explored, mixed with elements from his fantasy roleplaying. They enjoyed it a lot, and the game was passed from friend to friend during the early days of the internet.

Eventually, in 1976, programmer Don Woods found a copy, enjoyed it as well, and contacted Crowther to ask whether he could expand it. Crowther gave his permission. So Woods, who loved the Lord of the Rings trilogy, added some typical Tolkien elements such as Elves, Trolls and even a volcano (inspired by Mount Doom). The game was then completed as we know it today.

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Boy, I loved that game. Played on an old TI with the thermal paper. Made maps and charts. It was a hit with all the injineers. Sigh! Lost youth.

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