WRITING: “survival fiction” — some further thinking

It might be interesting to write “a story with choices”.

I remember paper books being published which at the bottom of every page gave you a choice. “If X should go left, turn to page number Y. If X should go right, turn to page Z.” I remember being very anal in those days and literally ripping the book apart and mapping the various alternative choices. It was amazing in that the author (script writer?) had several choices “rejoin” a string. I used the same technique when I played Willie Crowther’s (original author) Adventure. It was Don Woods’ expansion that led me to “contribute” my time to the computer industry’s two week delay while everyone solved the game. You know the one with “twisty caves all alike”. The man was diabolic. At least I wasn’t diverted into real life D&D (popular with the Princeton U crowd) or lured into computer gaming. No, I stayed focused on the Wall Street and its money. Never made it, but chased it for decades.

So it would seem that it would be possible — easy in the days of blogs and the web — to translate a story in this form to a user experience. It would really translate into print, but it might be like a very “flat” computer game.

Hmmm?

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