The MacAppStore opened Thursday. I, of course, checked in. And, downloaded some free applications.
After the experience, I’m not so sure I like this.
Maybe my tin foil hat is on too tight, but it seems that the whole concept puts the App Store “vendor” in complete control of what you can get.
In playing with it, I experienced slow downs.
We’ll see what other issues arise.
(1) If I had the source file, that I had downloaded (i.e., DMG, Zip, or make file), then I could always install or reinstall. If there’s no installation file (i.e., it comes by “magic” from the App Store), then I have to go back to the App Store and buy it again. Does that mean I have to pay again? Does the App Store give “receipts”?
(2) During play, the App Store became “unavailable”. Demonstrating that it is itself a single point of failure in the infrastructure.
(3) It’s very “easy” to load your hard drive with apps. (A few dollars or free makes one willing to “try it”. Toss if NG.) BUTT (there’s always a big but) (3a) How do you get rid of all the vestiges of applications? (3b) How much money, time, attention, and effort will be wasted in “applications”? (When you have to go to the store or wait for Amazon, FedEx, or UPS to deliver the disk, you evaluate the “purchase decision” more carefully.)
What else am I missing?
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